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Melin

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Join date : 2009-03-10
Age : 25
Location : (Mg,Fe)7Si8O22(OH)2

PostSubject: CC > Damage   Wed Nov 30, 2011 12:07 pm

CC > Damage

Wall of text incoming
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Okey so while I had no net, I got bored and put down some thoughts
about PvP tips in the Notepad, I noticed I had quite a long list of
stuff, and thought I may share it with you fellow Rogue/Priest comps
that are or will be, here in our guild Smile And yeah, I know a lot of
the stuff is very basic and obvious for most, but not for everyone ;d
Just want to create ideas in your heads about it, set some guidelines.

And Yes, I do count on Improved Gouge with Glyph for atleast Sub,
it's like a 2nd Sap but in combat, I see no reason to pass on this,
it's especially good vs mages, that are so hard for rogues.

I will work on this post as I figure and remember new things, you
can help out by adding more useful info and I will add it to the post.

Also, if there are any special combo you want any tip to beat, name it
and maybe I have some idea how to beat it. I'm maybe not a pro, but
I'm not completely lost ;d ..I think

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1.0 CC-rotations introduction
1.1 CC-rotations with Assassination Rogue
1.2 CC-rotations with Subtlety Rogue

2.0 General Arena Tips
2.1 Rogue
2.2 Rogue/Priest
2.3 Priest

3.0 Useful Macros
3.1 Rogue Macros
3.2 Priest Macros

4.0 Recommended glyph-thinking
4.1 Rogue Glyphs
4.2 Priest Glyphs

5.0 Tips vs different combos

6.0 Useful PvP Addons
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1.0
CC-rotations introduction

Here I will explain about CC-chains, in what order to use them in an
effective way to extend CC's to its longest. I've made a list explaining
what CC to use, what DR category it belongs to, and how long it will
last when used in this order.

This will probably take a while to get used to and learn in, but I made this
so that you can learn to not just mindlessly run around using your CC's,
but to time them with your partner for more effectiveness.


If the target trinkets one CC, give him those seconds the CC should've been
applied, to not mess up the CC-rotation, before you cast the next CC.
Example;
If he trinkets 3sec in on the Mind Control, give him 6-7sec before you Fear.

Always bare in mind that DR starts when the CC ends, and not when it lands.
When figuring CC-chains, try to always work with atleast 3 different DR categories,
and try to never use them within 25 sec of eachother. (10sec duration + 15sec DR)
If you look closer on the CC-rotations I've made for Rogue/Priest you will notice I've
worked with Disorient/None/Fear all the way, always in that order as long CD's let me.
DR Category None means it only shares DR with itself, and nothing else.

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1.1
CC-rotations with Assassination Rogue


Ability.............DR Category....Duration


Sap.................Disorient..........8sec

Mind Control....None...............10sec

Fear................Fear.................8sec
Vanish
Sap..................Disorient.........8sec

Mind Control.....None..............10sec

Blind................Fear.................8sec

Gouge..............Disorient.........5sec

Mind Control.....None................5sec

Gouge..............Disorient.........3sec

Fear.................Fear................4sec

8 + 10 + 8 + 8 + 10 + 8 + 5 + 5 + 3 + 4 = 69 sec CC

Sap.
Follow up with a Mind Control to Priest.
After Mind Control, Fear target.
Vanish and Sap him at end of Fear.
Follow that Sap with a Mind Control to the Priest.
After Mind Control, Blind the target.
Gouge when Blind ends.
Follow that Gouge with a Mind Control close to Rogue.
Gouge again. This one isn't very needed, just a way to extend CC.
Fear away the target.

That's a ~70sec CC-chain

The Vanish for 2nd Sap can be tricky if you got bleeds on you,
you can switch it for a Gouge, but that will either shorten
the entire CC-chain greatly, or leave a 4sec gap. That gap can
ofcourse be countered with a Kick.

Dwarf racial should be the best choice for this CC-chain.

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1.2
CC-rotations with Subtlety Rogue


Ability..............DR Category....Duration


Sap..................Disorient.........8sec

Mind Control.....None..............10sec

Fear ................Fear ................8sec
Shadowdance
Sap..................Disorient.........8sec

Mind Control.....None..............10sec

Blind................Fear.................8sec
Vanish
Sap..................Disorient.........8sec

Mind Control.....None..............10sec

Fear ................Fear ................8sec
(Would say Shadowdance+Sap, but Shadowdance is still on a few sec CD)
Gouge..............Disorient.........5sec
(Wait a sec or two after Gouge before casting MC, use SSKick macro)
Mind Control.....None..............10sec

8 + 10 + 8 + 8 + 10 + 8 + 8 + 10 + 8 + 5 + 10 = 93sec CC*

*Note all effects are really 10sec, but I counted out from talents/gems
and count on the most common CC time, 8.5sec ish duration.
With all on 10sec it would be a complete lockout for eternity, I've been
counting on it lol

Last Mind Control will only last 5 sec if you chain it directly with
the Gouge. Shadowstep+Kick macro to interrupt first heal before MC.
If even needed.

Sap.
Follow up with a Mind Control to Priest.
Chain Mind Control with Fear.
Enter Shadowdance and Sap him at end of Fear.
Follow that Sap with a Mind Control to the Priest.
After Mind Control, Blind the target.
Vanish+Sap when Blind ends. It's important to use Sap and not Gouge,
for the DR's on the other abilities.
Follow that Sap with a Mind Control to Priest again.
Fear away the target.
Gouge. Use Shadowstep+Kick macro on first cast made.
Mind Control again.

That's a ~90sec CC-chain

Note that whenever Blind is 30sec left on CD; you can start this CC-chain
all over again.

And Yeah, DR from Cheap Shot+Kidney Shot is cleared by the time you Shadowdance
for the Sap, I can't guarantee CD on Kidney Shot will be though, but open
quickly after first Sap and you should be fine.

Again, Dwarf racial would be best choice against bleed-effects.

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2.0
General Arena Tips


A good way to beat other healer/dps teams is to Mana Burn much so the other healer
LoS you. When this happens, have your DPS kite the opponent DPS away from his healer,
while you stand ground close to where other healer LoS'd. When he tries to save
his DPS quickly, you will have plenty of time for several Mana Burns.
Also whenever he is LoS'ing your Mana Burns, you should help your rogue with dps.
For you who don't play this combo, remember to not get kited by opponent DPS while
your healer is LoS'ing a priest.

2.1
Rogue


Don't wait too long after first Sap to open, the sooner the better.

Once they fix it, use Distract to interrupt drinking. It should make you stand up
but that's not currently working on BC.

Remember vs mages to use Gouge often. As it is a Disorient he will not be able to
Blink out of it, so it gives your priest time to heal you.

Versus Unholy DK's, remember to Distract them so that they face their Ghoul, open
with Cheap Shot and hit Evasion immediatly to avoid the Gnaw (Ghoul stun).

Versus Shadow Priests, keep Vampiric Touch off you as good as you can. This goes
even for Affliction Warlock's Unstable Affliction.

As Sub, figure clever ways to use Shadowstep+CC's, like the macros I've figured for
my rogue below.

As Sub, whenever you can find time before you open do this; hit Premeditation and
wait until it has 1sec left on CD (as CD and duration is same on this ability),
then hit Slice and Dice. If you want you can still add a new Premeditation to the
target before you open, anyway you will still have a nice 22sec increased attack speed
if you have it glyphed before even breaking Stealth.

As most mages knows to save Blink, and most pallies knows to save HoF for Kidney Shot
and expects you to open with Garrote, surprise them.
Open with Cheap Shot, that leaves them to a dilemma. Either they Blink/HoF and suffer
a full Kidney, or they wait. If they wait, use Rupture instead of Kidney, they will be
so set to Blink/HoF that they will hit the button no matter what you use as finisher.
Then you are free to Kidney Shot, with that escape button already being used.

2.2
Rogue/Priest


Seeing Fear and Blind is both in same DR category, try to not use them both
within 25sec of eachother. (10sec duration + 15sec DR)

Versus Paladins it will change a bit. Subtlety should use Shadowdance from start.
Sap followed by a Blind, which they will trinket, assuming enough presure on his partner.
Fear him as you continue to help your rogue with dps, he will be forced to bubble.
(And no, almost no one knows Blind is DR categorized as a Fear)
Mass Dispel the bubble, and Mind Control him. (Yeah, some pallies use bubble/trinket
reverse, but you should still use same CC order)
From here you can Sap* him again, and he won't be able to recover from the situation.
The Sap is preferbly only for Sub, and only if you feel you need some more time.
If you however Sap there, it can be followed up with another Mind Control until
Fear comes off Cooldown, locking him out for some additional time.
If you aren't able to get the Sap off after the MC, wait until Priest Fears the
Paladin and sit ready on Sap as follow up. Additionally, MC again after the Sap.

*Use Vanish and a Shadowstep macro I will show a bit further down.

2.3
Priest


Always help your rogue with dps whenever you don't need to heal him,
and you're having one opponent CC'd. If opponent is a healer, and not
CC'd, don't bother helping too much as you need to stay mana efficient
until you can CC-lock the healer again.
Versus double DPS, always help your rogue with dps, but try to still
CC-lock the survivalist of them, and kill the weaker one fast.

Mind that 1 Greater Heal is faster, cheaper and heals more than 2 Flash Heals.
Unless you talent and glyph Flash Heal ofc, which is a waste.
Example;
My GH is 10k in 1.6sec compared to 2xFH on 9k in 2.2sec, and it costs less.

A great way to use Penance;
As your rogue runs out of LoS, pop Renew on him, and channel a Penance through w/e
obstacle LoS'ing him, stacking up Grace for a stronger Renew and it can always crit,
giving him Divine Aegis and Absolution, granting you time to maybe even drink some.

Remember Mind Control makes your target hostile to his allies during the duration, meaning
it's a very effective way to make enemy Penance and Holy Shock to damage instead of Heal.

Also, as priest you should always set Focus on enemy mages. Whenever he casts Polymorph,
counter that with Shadow Word: Death, the delayed damage back will hit you and remove Poly.

You can also use SW:D right after a Sap if you fear a Blind incoming, or you can use
it on a hunter right before you run into his Freezing Trap in order to break it upon
the damage return.

In fights where you will have to heal alot, like vs a DK or warrior focusing you,
remember to use Shadowfiend early in the game, don't wait until you are OOM.
This way you may get a chance to use it a 2nd time before you actually go OOM.

Mind that by playing Discipline in arena, You have agreed to multitask a very lot.
If your rogue says you were slow on the dispel, you probably were. Always be ready
with dispels on all 4 people in arena, as you Mana Burn healers and keep you and
your rogue above 75% HP and all times.

Mass Dispel has plenty of areas in which it's very effective. Seeing the huge radius,
it's a great way to place it on the battlefield where you suspect a rogue, in order to
get in combat and avoid Sap. When you get in combat, Holy Nova quickly around you.
Also good vs ferals in order to determine about where they are hiding.

Another way to use Mass Dispel is vs those annoying Holy Paladins, they always Plea and
go drink. Make sure to keep the Paladin dispelled. As he LoS, Plea and drinks, you can
use Mass Dispel beside him to dispel the Plea, and set him in combat to prevent drinking.
Make sure you keep the center of the Mass Dispel within LoS though, or you are abusing.

Use Fear Ward on rogue rather than yourself, to prevent interruption on his burst when
attacking priests/warlocks/warriors.

When vs another Priest, wait until after his Fear before you send Shadowfiend. He won't
be able to get it off him, and will in most cases counter with sending his Shadowfiend
also, and this is where you cast your Fear.

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3.0
Useful Macros

/cast [target=focus, exists, harm] SpellName; SpellName
= Casts on Focus, duh, if it exists and only if it's an
enemy player/npc, else it casts on your target.

/stopcasting
/cast Shadow Word: Death
Add /stopcasting to any emergency ability you have, here
it's SW:D for incoming Polymorph.

/cancelaura SpellName
Useful on Evasion vs warrior, and to avoid Power Infusion
beind taken by mages.

/cast Sap
/p --SAPPED %t--

%t for your targets name and %f for your focus' name.
A simple way to announce your CC's to your partner.
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3.1
Rogue Macros

Mind that by using 2 different Saps , you won't have
to drop target when you re-Sap in Shadowdance or Vanish.
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Sap in Shadowdance, or while Vanished;
(Spam at end of Mind Control, be careful to not Sap twice)

#Showtooltip Sap
/cast [target=focus, exists, harm] Sap
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I prefer this Blind macro;

/cast [target=mouseover, exists] [] Blind
/script local t if UnitExists("mouseover") then t = UnitName("mouseover") else t = UnitName("target") end SendChatMessage("BLINDED "..t,"PARTY")

It will cast Blind on your mouseover target, and if you don't mouseover it will
just cast on your Target. It will also announce which one got Blinded.
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SUB ONLY - SSKick
Always useable, good in particular to chain with Gouge.

#Showtooltip Kick
/cast [target=focus, exists, harm] Shadowstep
/cast [target=focus, exists, harm] Kick

Have to click macro twice, but mind Shadowstep doesn't trigger GCD.
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SUB ONLY - SSSap
Only use in Stealth or Shadowdance

#Showtooltip Sap
/cast [target=focus, exists, harm] Shadowstep
/cast [target=focus, exists, harm] Sap

Same here, have to click macro twice.
Use it and quickly use the Speed buff to run back and re-open on target.
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Note! This macro will not work as starting macro if you try to set
Shadowstep into it;

#Showtooltip Sap
/focus
/cast [target=focus, exists, harm] Sap

as it will make you focus your target, and try to Sap wrong one.
Just a reminder.

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3.2
Priest Macros

Here it's good to remember even simple macros such as
target=PlayerName for dispels and so on.
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#Showtooltip Power Infusion
/cast [target=player] Power Infusion

Simple as that, I've seen tons of priests targetting themselves
and losing important time when not having this macro.
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#Showtooltip Divine Hymn
/cast Inner Focus
/cast Divine Hymn

Making that painful 2.3k mana heal free, and with 25%
increased crit. Sweet!
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#Showtooltip Mana Burn
/cast [target=mouseover, exists] Mana Burn; Mana Burn

Casts Mana Burn on your target, but prefers casting on your
mouseover target if such exists. Very useful against say
mage/priest combos, when you dispel the mage and start burning
mana, they will both think you are on the mage when you secretly
hoover your mouse over the priest.
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#Showtooltip Prayer of Mending
/cast [target=mouseover, exists] Prayer of Mending; Prayer of Mending

If you are too busy Mana Burning or dispelling, a quick way to
hoover mouse over party frame and hit the PoM button without
dropping target.
Also good way to macro Power Word: Shield.
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#Showtooltip Mind Control
/cast Mind Control
/p MC'ing %t, Switch Target!

A good way to announce when you MC someone and want your Rogue to
switch target.

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#Showtooltip Shadowfiend
/startattack
/cast Shadowfiend
/petattack
/cast Shadowcrawl

This macro you will have to spam-click until you see the Shadowfiend
actually Shadowcrawl, as the automatic function is broken on server.
This macro forces your Shadowfiend to attack your target, so it won't
run after random targets as the normal Shadowfiend does here.
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4.0
Recommended glyph-thinking

I recommend to glyph utility use rather than damage. A glyph with 10% extra damage
can't compare to lowering the Cooldown, or add some extra effect in addition to
what the ability already has. That extra damage can be reached without the glyph,
the extra effect can not.

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4.1
Glyphs for Rogue; (I'm not so familiar with this, but I go on my current knowledge)

Assassination:
Major

Glyph of Vigor
More energy from Vigor, no need to say more.
Glyph of Mutilate
Cheaper Mutilate, as it is your main combo-generating attack in Assa, this is a key glyph.
Glyph of Preparation
Removing CD from Dismantle and Kick is very good when you don't have the stuns from Shadowdance.

Minor

Glyph of Vanish
Be quicker in vanish, why not?
Glyph of Distract
Longer range on Distract, that's very useful in many arenas.
Glyph of


Subtlety:
Major

Glyph of Vigor
More energy from Vigor, no need to say more.
Glyph of Gogue / Slice and Dice
Cheaper Gogue, "Sapping" people in combat is always good. Only take this if you have talent.
12sec longer on Slice and Dice, good for your opener.
Glyph of Cloak of Shadows
40% reduced physical damage, in addition to the 90% chance to resist spells. Very useful
against warriors, hunters and other rogues. Allows the Priest to use Pain Suppression on
himself, if you are against some crazy warrior who knows what to do.

Minor

Same as Assassination.

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4.2
Glyphs for Discipline Priest;

Major

Glyph of Penance
The heart and soul of Disc is Penance, your main heal and should always be considered
your favorite heal.
Glyph of Pain Suppression
Casting Pain Sup while stunned, well I don't even have to explain why that's good.
Glyph of Power Word: Shield
With the Reflective Shield and Rapture talents, Glyph of PW:S just gives you a slight
advantage in any fight.
Example;
My PW:S absorbs ~6.5k. It costs 666mana to cast. When I cast it I get healed about 1.2k, it
can crit and is affected by increased healing such as Quick Recovery for rogues. It reflects
about 3k damage back from the 45% reflecive talent. Upon break I gain over 1k mana back from
the Rapture talent if it's used on me, and about 600mana if used on someone else.

Minor

Glyph of Shadowfiend
Some people really likes to put out 18k damage on your poor fiend the few seconds it exists,
and 5% mana back when it dies doesn't hurt.
Glyph of Fortitude
Sometimes it can really be useful to rebuff in fights, like vs some dumb mage/priest comp
where the Mage steals your buffs and overwrite his 1 hour long buffs with 2 minute buffs.
Glyph of Shackle Undead
5 extra yards on Shackle Undead is good, to start casting it on DK pets a half second earlier.


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5.0
Tips vs different combos

Holy Paladin/Unholy Death Knight
Use Rapture talent to stay mana efficient. Keep dispelling the Paladin's BoW.
Use Borrowed Time talent for Mana Burns. Mass Dispel his Divine Plea / Drinking
while LoS'ing you. Prayer of Mending is your best heal while having both of you
diseased.

Holy Paladin/Hunter
Rogue Saps Hunter. Priest kills pet while Rogue opens on Hunter. Chase and Mana Burn
the Paladin until you win. Keep dispelling the Hunter.

Holy Paladin/Affliction Warlock
CC-chain the Warlock, kill the Paladin. Sit ready on Mass Dispel for his bubble. DoT
Warlock's pet while helping to kill the Paladin.

Holy Paladin/Arms Warrior
Use the CC's as explained on the Rogue/Priest tips.

Rogue/Discipline Priest
Let enemy Rogue's Sap be on you for ~5sec before you Sap enemy Priest. Start Mana Burning to
force enemy Rogue to open on you. CC-lock enemy Priest while you kill enemy Rogue.

Feral Druid/Discipline Priest
Quick Sap on Priest. Dispel and start Mana Burning to force Druid to open on you. CC-lock
enemy Priest while killing Druid. Spam dispels on Druid to prevent him from instant-Cyclone.

Restoration Shaman/Retribution Paladin
Long fight incoming. CC Shaman as much as possible, Rogue stick on Paladin and Priest stay
mana efficient. Priest kills Totems as soon they are placed down, and Mana Burn Shaman
whenever he can't be CC'd.

Rogue/Frost Mage
CC-chain on Mage and kill enemy Rogue. Use Mass Dispel to avoid Sap in start, SW:D to
counter first Polymorph. Sub Rogues use the Shadowstep+Kick macro for second Polymorph.
Save trinket for Blind. Use Gouge on Mage to give your Priest time to heal.

Elemental Shaman/Arcane Mage, Destruction Warlock, Fire Mage
CC-chain Shaman, kill clothie. Priest avoid CC's while he dispels Rogue from debuffs.

Frost Mage/Shadow Priest
CC-chain Priest, dispel Mage. (Rogue stay away while that happens, Ice Barrier being bugged
and shatters into Frost Nova upon dispel)
Kill Mage, while keeping Priest CC'd. If Priest breaks CC's, he'll be forced to heal.

Restoration Druid/Arms Warrior
CC Druid, attack Warrior. If you find it hard to keep Druid CC'd, make a quick switch and
attack Druid when Warrior is about 50% hp or less. CC the Warrior during this.
Mind Control prefered as DoT's will still damage him, while Druid can't heal him.

Feral Druid/Hunter
Priest 1v1 Hunter until Druid opens on Priest, or Rogue can open on and finish Hunter.
When 1v1'ing a Hunter, stay in melee range, let DoT's and Reflective Shield do the work
while you keep yourself at 100% hp. Don't use Pain Sup until Druid opens on you.

Restoration Druid/Hunter
CC-chain Hunter, ignore pet, and kill Druid. Priest dispel-spam on Druid to remove all HoT's
and in that way almost completely negetate his healing.
Alternatly, if Druid starts in Prowl, open strong on Hunter, and CC Druid as he gets out to
start healing.

Discipline Priest/Destruction Warlock
CC-chain Priest, kill Warlock. Try to fight Warlock near his portal, to make it less effective.
Priest should focus CC's on enemy Priest, dispel debuffs on Rogue, and killing Warlock pet.

Retribution Paladin/Hunter
CC-chain on Hunter, kill Paladin. LoS Hunter as much as you can whenever you can't CC him.

Retribution Paladin/Frost Mage
Start with strong CC on Paladin, when he has used both trinket and bubble, CC Mage and switch.

Rogue/Rogue
If they both open on Priest at same time, pop Pain Sup and stay alive. If they open 1by1, let
Priest kill them 1by1. Rogue should stay Stealthed until both enemy Rogues are found.

Restoration Druid/Affliction Warlock
Open hard on Warlock, CC Druid. Fight Warlock near his portal. Priest sit ready on dispels,
but watch so you don't dispel Unstable Affliction.

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6.0
Useful PvP Addons; (Not only for arena)


PvP KeySwap - Makes your Tab button only target enemy players when entering a PvP area
like BG or Arena. You won't have to bother about accidently targetting Pet's, those
you have to click with your mouse, or may Tab-target them if no player is around.

OmniCC - Displays a Cooldown number on your abilities icons, very useful especially when it's
like only a few seconds left on some longer CD, and you keep clicking it with no results.

SnowfallKeyPress - Useful only for keybinders, and makes you cast your spells and abilities
upon pressing down the key rather than releasing the key, i.e delayed casts due to a spell
being held back in a lag won't happen anymore, spell does cast even if you don't see it
immediatly.

InterruptSay - Saying in /s or /p whenever you interrupt a cast, very useful to announce
whenever you lock out a healingschool, so your partner knows when to blow CD's for burst.
Note it only works for INTERRUPTS and not Stuns / Silence etc.

AutoRelease - Automatically releases your spirit upon death in a BG, saving you from the most
"Shit, missed the darn ress by a second!"-moments.

SpellAlerter - Announces on your screen who casts what, and on who.

Gladius - Arena addon, tells you class, spec, and can be set to show trinkets CD of opponents,
aswell as announcing all kind of enemy stuff.

TellMeWhen - Set it up to show icons on abilities/trinkets/talents when it's ready, on CD,
is being used or w/e. Useful for mages for instance, to show Fingers of Frost, or warriors to
show Death Wish.
Requires OmniCC to display duration timer on the icons.

CantHealYou - Very good healing addon, giving a /w to anyone you try to heal who is out of LoS
or walks out of range, and tells in /p whenever you get CC'd or interrupted in any way.

SaySapped - Says 'Sapped' in /s whenever you get sapped.

StealthAlerter - Shows a message in your chatlog whenever someone Stealth/Prowl/Shadowmeld/Invisi
Blue text when friendly, red when hostile.
Example: Bix (human) cast Stealth (Speed reduced by 30%).

AesaEnemyCooldowns - Tracking enemy cooldowns and displays them in a small list.

SexyCooldowns - A simple, adjustable cooldownbar running your cooldowns from one side to the other.
Can be modified in many ways, and is a great way to track cooldowns you have in other stances.

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Quote from Wowwiki:
"It should be noted that the server does not reset diminishing returns after exactly 15 seconds.
Instead, it checks every 5 seconds if there are any diminishing returns that should be reset
because the last spell in their category was cast on the target more than 15 seconds ago.
As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset."

If true, that can seriously mess up your CC's Very Happy
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PostSubject: Re: CC > Damage   Thu Dec 01, 2011 12:06 am

*bets no one actualy reads the wall of text Razz
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PostSubject: Re: CC > Damage   Thu Dec 01, 2011 2:11 am

Keg_Steeler wrote:
*bets no one actualy reads the wall of text Razz

ofc lol
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PostSubject: Re: CC > Damage   Thu Dec 01, 2011 2:04 pm

then the real question is why did he post it Razz
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PostSubject: Re: CC > Damage   Thu Dec 01, 2011 3:47 pm

Keg_Steeler wrote:
then the real question is why did he post it Razz

Boredom Very Happy
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PostSubject: Re: CC > Damage   Thu Dec 01, 2011 9:14 pm

thats what noghs are for u wail on him to get rid of ur bordem and then he absorbes it Razz he littirly feeds off ur bordem geek
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PostSubject: Re: CC > Damage   Fri Dec 02, 2011 9:03 pm

Haha yeah, but without any internet I couldn't do that Very Happy
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PostSubject: Re: CC > Damage   Sat Dec 03, 2011 4:21 pm

I should tag this as spam xD
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PostSubject: Re: CC > Damage   

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CC > Damage
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